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Welcome to the Software Design Concepts MCQs Page

Dive deep into the fascinating world of Software Design Concepts with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Software Design Concepts, a crucial aspect of Software Engineering. In this section, you will encounter a diverse range of MCQs that cover various aspects of Software Design Concepts, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Software Engineering.

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Check out the MCQs below to embark on an enriching journey through Software Design Concepts. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Software Engineering.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Software Design Concepts. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Software Design Concepts MCQs | Page 73 of 79

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Answer: (a).Elegant solutions for complex design situations Explanation:Design patterns offer elegant and flexible solutions for divide-and-conquer type design situations.
Discuss
Answer: (a).A central class that holds most responsibilities and is linked to many other classes Explanation:In the God Class antipattern, there is one central class that is in control and holds most responsibilities and is linked to many other classes that execute relatively simple tasks.
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Answer: (a).Obsolete code and design elements that are no longer in use Explanation:"Lava flow" in software development refers to obsolete code and design elements that are no longer in use but are still present in the code base due to the saying "If it ain’t broken, don’t touch it".
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Answer: (a).A class with limited responsibilities Explanation:A "Poltergeist" in software development is a class that has limited responsibilities and is used to start up other processes.
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Answer: (a).When a solution is applied to a problem that it doesn't fit Explanation:The "Golden Hammer" antipattern in software development occurs when an available solution is applied to a problem that it doesn't fit. This can be due to the saying "If the only available tool is a hammer, everything else is a nail".
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Answer: (d).When systems are not integrated and cooperation is difficult Explanation:The "Stovepipe" phenomenon in software development occurs when multiple systems are developed independently and each one uses its own set of technologies for the user interface, database, platform, and the like. Integration and cooperation between these systems then becomes difficult.
Q727.
What is the "Swiss Army Knife" antipattern in software development?
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Answer: (a).A complex class interface Explanation:The "Swiss Army Knife" antipattern in software development is an excessively complex class interface that occurs when a designer wants to make a class as general and reusable as possible.
Q728.
Who needs information about the function and use of each component and its interfaces to other components in the design documentation?
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Answer: (c).Designer Explanation:The designer needs information about the function and use of each component and its interfaces to other components.
Q729.
Who must know about algorithms to be used, data structures, and the kinds of interaction with other components in the design documentation?
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Answer: (d).Programmer Explanation:The programmer must know about algorithms to be used, data structures, and the kinds of interaction with other components.
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Answer: (c).To specify the users’ requirements Explanation:The requirements specification serves to specify the users’ requirements.

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