# Welcome to the Computer Graphics MCQs Page

Dive deep into the fascinating world of Computer Graphics with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Computer Graphics, a crucial aspect of UGC CBSE NET Exam. In this section, you will encounter a diverse range of MCQs that cover various aspects of Computer Graphics, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within UGC CBSE NET Exam.

Check out the MCQs below to embark on an enriching journey through Computer Graphics. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of UGC CBSE NET Exam.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Computer Graphics. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

### Computer Graphics MCQs | Page 1 of 9

Q1.
The aspect ratio of an image is defined as
Answer: (a).The ratio of width to its height measured in unit length
Q2.
The Z-buffer algorithm is used for Hidden surface removal of objects. The maximum number of objects that can be handled by this algorithm shall
Q3.
If the Fourier transform of the function f(x, y) is F(m, n), then the Fourier transform of the function f(2x, 2y) is :
Q4.
Which of the following is not true with respect to a trackball and/or spaceball ?

I. A trackball is a two dimensional positioning device while as a spaceball provides six degrees of freedom.
II. Unlike the trackball a spaceball does not actually move.
Ill. A trackball is a three dimensional positioning device while as a spaceball provides six degrees of freedom.
Q5.
Which of the following statement(s) is (are) true?

I. Two successive translations are additive.
II. Two successive rotations are additive.
III. Two successive scaling operations are multiplicative
Q6.
Given below are three basic rules:
I. Squash and Stretch
II. Slow-in and Slow-out
III. To stage the action properly

These rules are applied in case of :
Q7.
Which of the following points lies on the same side as the origin  with reference to the line 3x + 7y= 2 ?
Q8.
Which of the following categories of languages do not refer to animation languages?
Q9.
Match the following:
List- I                                       List- II
a. Tablet, Joystick                   i Continuous devices
b. Light Pen, Touch Screen  ii.  Direct devices
c. Locator, Keyboard             iii. Logical devices
d. Data Globe, Sonic Pen    iv. 3D interaction wires

code
a   b   c    d