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Welcome to the Software Design Concepts MCQs Page

Dive deep into the fascinating world of Software Design Concepts with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Software Design Concepts, a crucial aspect of Software Engineering. In this section, you will encounter a diverse range of MCQs that cover various aspects of Software Design Concepts, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Software Engineering.

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Check out the MCQs below to embark on an enriching journey through Software Design Concepts. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Software Engineering.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Software Design Concepts. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Software Design Concepts MCQs | Page 72 of 79

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Answer: (b).The Document-View pattern relaxes the distinction between the view and the controller. Explanation:In various graphical user interface platforms, a variant of MVC has been applied in which the distinction between the view and the controller has been relaxed and is called the Document-View pattern.
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Answer: (d).All of the above Explanation:The purpose of patterns in software design is to provide a common vocabulary and understanding for design principles, offer a means of documentation, and support the construction of software with defined properties.
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Answer: (d).All of the above Explanation:The main aim of the MVC pattern in software design is to maintain strict separation between computational and representational aspects, address non-functional requirements such as flexibility and changeability of user interfaces, and provide a skeleton for the construction of interactive systems.
Q714.
What is the role of patterns in documenting software designs?
Discuss
Answer: (c).Both a and b Explanation:Patterns play a dual role in documenting software designs. They describe software and prescribe software. By using pattern names in documentation, patterns provide a way to describe software, while pattern names give users hints as to how to extend and modify software without violating the pattern's vision.
Q715.
What are the main entries of a schema used for describing patterns?
Discuss
Answer: (d).All of the above Explanation:The three main entries of a schema used for describing patterns are context, problem, and solution. The context refers to the situation giving rise to a design problem. The problem refers to a recurring problem arising in that situation, and the solution refers to a proven solution to that problem.
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Answer: (b).To increase maintainability and quality of the systems Explanation:The main goal of separating details in software applications is to increase maintainability, flexibility, adaptability, and overall quality of the systems.
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Answer: (b).A set of common practices that have proven useful Explanation:Design patterns in software development are a set of common practices that have proven to be useful.
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Answer: (c).A set of recurring practices that have proven to generate problems Explanation:Antipatterns in software development are a set of recurring practices that have proven to generate problems.
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Answer: (a).To prevent common pitfalls Explanation:The purpose of knowledge of antipatterns in software design is to prevent common pitfalls and improve the design of the system.
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Answer: (a).To improve the design of the system Explanation:Refactoring is a technique used to improve the design of the system by searching for antipatterns and making necessary changes.

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