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Welcome to the Software Life Cycle Models MCQs Page

Dive deep into the fascinating world of Software Life Cycle Models with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Software Life Cycle Models, a crucial aspect of Software Engineering. In this section, you will encounter a diverse range of MCQs that cover various aspects of Software Life Cycle Models, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Software Engineering.

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Check out the MCQs below to embark on an enriching journey through Software Life Cycle Models. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Software Engineering.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Software Life Cycle Models. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Software Life Cycle Models MCQs | Page 26 of 32

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Q251.
What is the main practice in Extreme Programming (XP)?
Discuss
Answer: (b).Pair programming Explanation:XP is based on a number of best practices that have been known for long and takes these practices to extreme levels. One of the main practices in XP is pair programming, where two programmers work together behind one computer screen, with one of them coding and the other one giving advice, noticing small slips, and asking questions.
Discuss
Answer: (d).All of the above Explanation:Planning meetings in XP are short and involve the immediate functionality to be delivered to the customer. Both the customer and the technical people participate in the meetings and set priorities, determine release dates, and estimate how long it will take to implement a story.
Discuss
Answer: (a).To ensure that everyone is responsible for the whole system Explanation:Coding standards in XP ensure that everyone is responsible for the whole system, making it possible for everyone to refactor code and improve the design of the system.
Discuss
Answer: (b).To improve the current version of the system Explanation:In Extreme Programming, refactoring is done after a task is accomplished to improve the current version of the system by removing duplicate code, making it simpler, and making it more flexible.
Discuss
Answer: (d).All of the above Explanation:In Extreme Programming, the customer plays an important role in setting priorities, determining dates of releases and describing desirable features of the system in stories, which are written on index cards.
Q256.
What is the size of an XP team?
Discuss
Answer: (b).Small Explanation:In Extreme Programming, an XP team is typically not too big and occupies one room.
Discuss
Answer: (a).To deliver the immediate functionality to the customer Explanation:In Extreme Programming, planning meetings are very short and involve the immediate functionality to be delivered to the customer. Planning involves both the customer and the technical people.
Q258.
In XP, what is the practice of two programmers working together behind one computer screen called?
Discuss
Answer: (a).Pair programming Explanation:Pair programming is a practice in which two programmers work together behind one computer screen, with one doing the coding and the other providing advice and noticing small mistakes.
Q259.
In XP, what is the practice of removing complexity from the design as soon as possible called?
Discuss
Answer: (a).Simple design Explanation:Simple design is a practice in XP that aims to keep the design as simple as possible at any point in time and to remove complexity as soon as it is identified.
Q260.
In XP, what is the practice of integrating and building the system many times a day called?
Discuss
Answer: (a).Continuous integration Explanation:Continuous integration is a practice in XP that involves integrating and building the system many times a day to ensure that changes made by different team members do not cause conflicts.

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