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Welcome to the Software Life Cycle Models MCQs Page

Dive deep into the fascinating world of Software Life Cycle Models with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Software Life Cycle Models, a crucial aspect of Software Engineering. In this section, you will encounter a diverse range of MCQs that cover various aspects of Software Life Cycle Models, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Software Engineering.

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Check out the MCQs below to embark on an enriching journey through Software Life Cycle Models. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Software Engineering.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Software Life Cycle Models. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Software Life Cycle Models MCQs | Page 22 of 32

Discuss
Answer: (a).To test the usability of the proposed system Explanation:The main aim of developing a software prototype is to test the usability of the proposed system. It allows for the development of a working model of the software system that emphasizes certain aspects, such as usability.
Discuss
Answer: (a).The highest costs are incurred during production for physical products, but not for software Explanation:The main difference between the development of software and the development of physical products is that in developing physical products, the highest costs are generally incurred during production, when multiple copies of the product are being produced, while in software development, making multiple copies of the product is almost free.
Discuss
Answer: (a).Use of very high-level languages Explanation:To develop a software prototype relatively cheaply, one can use very high-level languages in which an executable version can be created quickly, and develop a system with less functionality, in particular as regards quality attributes such as speed and robustness.
Discuss
Answer: (b).To clarify requirements for the prospective user Explanation:Prototyping is a tool used in software development to help users express their requirements more precisely. It is achieved by developing the user interface quickly, allowing the prospective user to work with a system that contains the interaction component but not the software that actually processes the input. This helps the user get a good impression of what the future system will provide, before large investments are made to realize the system.
Discuss
Answer: (a).Throwaway prototyping involves discarding the software product after the prototyping phase while evolutionary prototyping involves evolving the prototype to the final product Explanation:Throwaway prototyping involves discarding the software product after the prototyping phase is over, while evolutionary prototyping involves iterating through the user-validation process and evolving the prototype to the final product. In practice, evolutionary prototyping is used more often than throwaway prototyping as discarding a (partly) working system is a hurdle that is not easily taken.
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Answer: (c).To deliver value to the customer as quickly as possible Explanation:Agile methods view the world as fundamentally chaotic and assume that change is inevitable. Their focus is to deliver value to the customer as quickly as possible.
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Answer: (d).All of the above Explanation:The advantages of a prototyping approach include that the resulting system is easier to use, user needs are better accommodated, and the resulting system has fewer features.
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Answer: (d).All of the above Explanation:The disadvantages of a prototyping approach include that the resulting system has more features, the performance of the resulting system is worse, and the design is of lesser quality.
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Answer: (d).All of the above Explanation:The benefits of involving users in the development process through prototyping include that users feel more involved in the development process, there are fewer conflicts with the designers, and the resulting system better satisfies user needs.
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Answer: (b).A method of developing software using a working model of the system to test usability Explanation:Prototyping in software development is a method where a working model of the system is developed to test the usability of the proposed system before large investments are made to realize the system.

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