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Welcome to the Software Design Concepts MCQs Page

Dive deep into the fascinating world of Software Design Concepts with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Software Design Concepts, a crucial aspect of Software Engineering. In this section, you will encounter a diverse range of MCQs that cover various aspects of Software Design Concepts, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Software Engineering.

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Check out the MCQs below to embark on an enriching journey through Software Design Concepts. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Software Engineering.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Software Design Concepts. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Software Design Concepts MCQs | Page 44 of 79

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Discuss
Answer: (b).To provide strategies and heuristics to guide the design process Explanation:Design methods in software design give strategies and guidelines to direct the design process, usually using a graphical notation to depict the design.
Q432.
What is the single most important principle of software design?
Discuss
Answer: (c).Information hiding Explanation:The single most important principle of software design is information hiding. It concentrates on the essential issues and abstracts from the irrelevant details.
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Answer: (a).To serve project managers, designers, testers, and programmers Explanation:Design documentation serves various users such as project managers, designers, testers, and programmers. It provides useful guidelines for describing software designs and identifies the type of design documentation needed for each role.
Discuss
Answer: (a).To provide a recurring solution to a standard problem Explanation:Design patterns are collections of modules or classes that provide a useful abstraction and a recurring solution to a standard problem. They are often used in combination and the opposite of a pattern is an antipattern.
Discuss
Answer: (b).An identifiable unit in the design that may consist of a single procedure, class or set of classes Explanation:A module in software design is defined as an identifiable unit in the design, which may consist of a single procedure, class, or set of classes, and has a clean interface to the outside world.
Discuss
Answer: (c).Simplicity, clear separation of concepts, and restricted visibility of information Explanation:The desirable features of a decomposition in software design are simplicity, clear separation of concepts into different modules, and restricted visibility (locality) of information.
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Answer: (b).Concentrating on the essential features and ignoring the details that are not relevant Explanation:Abstraction means focusing on the essential features and ignoring the details that are not relevant at the current level of work.
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Answer: (b).Procedural Abstraction and Data Abstraction Explanation:The two types of abstraction in software design are Procedural Abstraction and Data Abstraction.
Q439.
What is the essence of the main-program-with-subroutines architectural style?
Discuss
Answer: (b).Top-down decomposition Explanation:The essence of the main-program-with-subroutines architectural style is top-down decomposition, in which a problem is decomposed into subproblems and further decomposed into even simpler subproblems.
Discuss
Answer: (b).It is a process of decomposing a problem into subproblems. Explanation:The main idea behind procedural abstraction in software design is to decompose a problem into subproblems, and each subproblem is handled in turn.

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