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Welcome to the Software Design Concepts MCQs Page

Dive deep into the fascinating world of Software Design Concepts with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Software Design Concepts, a crucial aspect of Software Engineering. In this section, you will encounter a diverse range of MCQs that cover various aspects of Software Design Concepts, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Software Engineering.

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Check out the MCQs below to embark on an enriching journey through Software Design Concepts. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Software Engineering.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Software Design Concepts. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Software Design Concepts MCQs | Page 23 of 79

Q221.
Which mechanism is applied to use a design pattern in an OO system?
Discuss
Answer: (c).All of the mentioned
Q222.
Design patterns does not follow the concept of software reuse.
Discuss
Answer: (b).False
Q223.
The use of design patterns for the development of object-oriented software has important implications for
Discuss
Answer: (c).All of the mentioned
Q224.
Which of the following is a design pattern?
Discuss
Answer: (d).All of the mentioned
Q225.
You want to minimize development cost by reusing methods? Which design pattern would you choose?
Discuss
Answer: (c).Delegation pattern
Q226.
You want to avoid multiple inheritance. Which design pattern would you choose?
Discuss
Answer: (b).Player-Role Pattern
Q227.
The recurring aspects of designs are called design
Discuss
Answer: (a).patterns
Q228.
Design pattern is a solution to a problem that occurs repeatedly in a variety of contexts.
Discuss
Answer: (a).True
Q229.
Which pattern prevents one from creating more than one instance of a variable?
Discuss
Answer: (b).Singleton
Q230.
Facade pattern promotes weak coupling between subsystem and its clients.
Discuss
Answer: (a).True

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