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Welcome to the Groupware MCQs Page

Dive deep into the fascinating world of Groupware with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Groupware, a crucial aspect of Human Computer Interaction. In this section, you will encounter a diverse range of MCQs that cover various aspects of Groupware, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Human Computer Interaction.

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Check out the MCQs below to embark on an enriching journey through Groupware. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Human Computer Interaction.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Groupware. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Groupware MCQs | Page 14 of 19

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Discuss
Answer: (b).Ensuring consistent data structures among multiple replicates. Explanation:In replicated architectures, ensuring consistent data structures among multiple replicates is a major challenge, especially when users' actions occur simultaneously.
Q132.
What is a major advantage of a replicated architecture over a client–server architecture in groupware systems?
Discuss
Answer: (c).Better support for local feedback. Explanation:A major advantage of a replicated architecture is the enhanced support for local feedback, providing users with a more responsive experience.
Discuss
Answer: (d).It intercepts graphics calls between the application and X. Explanation:The application stub intercepts graphics calls that would normally go to the X window manager, rerouting them to user stubs on participants' workstations.
Q134.
Which component of a shared window system handles the merging of users' event streams and floor control for the mouse?
Discuss
Answer: (a).Application stub Explanation:The application stub typically handles the merging of users' event streams and can determine how floor control for the mouse is managed.
Discuss
Answer: (c).Dealing with race conditions and reading/saving files. Explanation:In a client–server-based shared window system, challenges related to race conditions and reading/saving files become complex due to the lack of collaboration-awareness in the application.
Discuss
Answer: (b).Each user's workstation runs a local copy of the application. Explanation:In a master–slave approach, the application typically runs on the first user's workstation, while subsequent users have slave processes.
Q137.
What is the term used to describe the reflection of one user's actions on the screens of other users in a groupware system?
Discuss
Answer: (d).Feedthrough Explanation:Feedthrough refers to the reflection of one user's actions on the screens of other users in a groupware system.
Q138.
In a client–server architecture with n participants, how many network messages are required for each user action to update all other clients' screens?
Discuss
Answer: (c).n βˆ’ 1 messages Explanation:Each user action requires n βˆ’ 1 network messages to update all other clients' screens, as the information is the same for all of them.
Discuss
Answer: (a).Increasing the granularity of messages Explanation:Increasing the granularity of messages, such as saving up several characters' worth of updates and sending a single message, can help reduce network traffic for feedthrough updates.
Discuss
Answer: (a).It affects the local feedback to the user initiating an action. Explanation:The choice of chunk size for feedthrough updates is important because it affects the gradual appearance of text on other users' screens, providing an indication of their activity.

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Click on the categories below to discover a wealth of MCQs and enrich your understanding of Computer Science. Happy exploring!