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Welcome to the Design rules MCQs Page

Dive deep into the fascinating world of Design rules with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Design rules, a crucial aspect of Human Computer Interaction. In this section, you will encounter a diverse range of MCQs that cover various aspects of Design rules, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Human Computer Interaction.

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Check out the MCQs below to embark on an enriching journey through Design rules. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Human Computer Interaction.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Design rules. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Design rules MCQs | Page 1 of 14

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Discuss
Answer: (b).By their level of authority and generality. Explanation:Design rules for interactive systems can be classified based on their level of authority (whether they must be followed or suggested) and their generality (whether they can be applied to many design situations or are limited in application).
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Answer: (b).Abstract design rules with high generality and low authority. Explanation:Principles are abstract design rules with high generality and low authority. They are derived from knowledge of psychological, computational, and sociological aspects of the problem domains and are largely independent of the technology used.
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Answer: (c).Guidelines are less abstract and more technology-oriented. Explanation:Guidelines are less abstract and often more technology-oriented compared to principles. They are general and may require understanding of the underlying theory to apply effectively.
Discuss
Answer: (c).Standards carry a higher level of authority and must be strictly followed. Explanation:It is important for a designer to know the underlying theory of a standard because standards carry a higher level of authority and must be strictly followed. The theory underlying standards needs to be correct or sound since they have significant weight in design decision-making.
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Answer: (b).During requirements specification and architectural design. Explanation:Design rules would be most effective if they could be adopted in the earliest stages of the life cycle, such as in requirements specification and architectural design, when the space of possible designs is still very large.
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Answer: (d).Lack of understanding of the assumptions underlying the design rule. Explanation:If the designer does not understand the assumptions underlying a design rule, it is possible that early application can prevent the best design choice. Some design rules may be specific to certain hardware platforms or situations, and applying them without understanding their context can lead to suboptimal design decisions.
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Answer: (b).To summarize the essence of good design in a succinct manner. Explanation:Design patterns are a relatively new approach to capturing design knowledge in HCI. They are used to provide a succinct summary of the essence of good design, offering solutions to common design problems in a reusable format.
Q8.
What are the most abstract design rules called, which can be applied to enhance the usability of an interactive system?
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Answer: (c).General principles Explanation:General principles are abstract design rules that can be applied to promote the usability of interactive systems.
Q9.
Which main category of usability principles focuses on the ease with which new users can start effective interaction?
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Answer: (a).Learnability Explanation:Learnability refers to the ease with which new users can begin effective interaction and achieve maximal performance.
Q10.
Which main category of usability principles emphasizes the multiple ways in which the user and system exchange information?
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Answer: (b).Flexibility Explanation:Flexibility focuses on the multiplicity of ways in which the user and system exchange information.

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