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Welcome to the Design rules MCQs Page

Dive deep into the fascinating world of Design rules with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Design rules, a crucial aspect of Human Computer Interaction. In this section, you will encounter a diverse range of MCQs that cover various aspects of Design rules, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Human Computer Interaction.

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Check out the MCQs below to embark on an enriching journey through Design rules. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Human Computer Interaction.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Design rules. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Design rules MCQs | Page 7 of 14

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Answer: (a).The ability of the user to evaluate the internal state of the system through its interface. Explanation:Observability allows the user to assess the current internal state of the system by perceiving its representation at the interface, enabling them to compare it with their intentions and goals.
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Answer: (c).To allow users to explore the current internal state of the system. Explanation:Browsability enables users to explore the current internal state of the system through limited views provided at the interface, facilitating the investigation of domain information relevant to the user's current activity.
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Answer: (b).They should have no side-effects on the domain-specific parts of the internal state. Explanation:Browsing commands should be passive with respect to the domain-specific parts of the internal state, meaning they should not have any side-effects on that state. The browsing process should be non-disruptive to the system's underlying data or tasks.
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Answer: (b).It provides preset values and options to streamline user interactions. Explanation:The principle of "defaults" ensures that the user interface offers preset values and options, reducing the need for users to input every setting and improving the efficiency of interactions.
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Answer: (c).To ensure that all necessary information for a task is immediately perceivable. Explanation:"Reachability" ensures that all the information needed for a particular task is accessible and perceivable at the interface, reducing the need for users to search extensively for relevant data.
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Answer: (b).It enables users to retain the previously entered data or settings for continuity. Explanation:"Persistence" allows the system to retain previously entered data or settings, allowing users to continue their interactions smoothly without the need to re-enter information.
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Answer: (b).By reducing the number of physical actions required for input. Explanation:Providing default values reduces the need for users to input values manually, thus minimizing the chance of errors and streamlining the interaction process.
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Answer: (a).Static defaults are predefined within the system, while dynamic defaults evolve during the session. Explanation:Static defaults are either defined within the system or acquired at initialization and do not change with the session. Dynamic defaults, on the other hand, evolve during the session based on previous user inputs.
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Answer: (b).It reflects the ability of the user to navigate through different states. Explanation:Reachability refers to the possibility of navigation through the observable system states, and it affects the recoverability of the system by allowing users to move from one state to another.
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Answer: (b).It reflects the ability of the user to manipulate visual information. Explanation:Persistence in the context of communication acts refers to the duration of the effect of a communication act and the user's ability to make use of that effect, particularly in the case of visual communication where information remains as an object that users can manipulate.

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