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Welcome to the Design rules MCQs Page

Dive deep into the fascinating world of Design rules with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Design rules, a crucial aspect of Human Computer Interaction. In this section, you will encounter a diverse range of MCQs that cover various aspects of Design rules, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Human Computer Interaction.

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Check out the MCQs below to embark on an enriching journey through Design rules. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Human Computer Interaction.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Design rules. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Design rules MCQs | Page 2 of 14

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Q11.
What does the category of principles called "Robustness" primarily support in interactive systems?
Discuss
Answer: (b).Error prevention and management Explanation:Robustness principles primarily support the level of support provided to the user in determining successful achievement and assessment of goals, including error prevention and management.
Discuss
Answer: (c).To explain the success and limitations of paradigms Explanation:Principles for interaction are derived to explain why a paradigm is successful and when it might not be, providing insight into the underlying reasons for their success and limitations.
Discuss
Answer: (d).To promote the usability of interactive systems through abstract rules Explanation:The presented collection of usability principles aims to promote the usability of interactive systems through abstract design rules.
Q14.
How are the principles within the three main categories of Learnability, Flexibility, and Robustness further subdivided?
Discuss
Answer: (a).By the level of abstraction and generality Explanation:The principles within the main categories of Learnability, Flexibility, and Robustness are further subdivided based on their level of abstraction and generality.
Q15.
Which of the following is an essential characteristic of general principles that sets them apart from specific guidelines?
Discuss
Answer: (d).They provide high generality and low authority Explanation:General principles provide high generality and can be applied widely, but they have low authority compared to specific guidelines.
Discuss
Answer: (b).The capacity of principles to be used in multiple design situations Explanation:Repeatability in the context of usability principles refers to their capacity to be applied in multiple design situations, promoting consistency and predictability.
Discuss
Answer: (b).Learnability pertains to new users, while memorability pertains to experienced users Explanation:Learnability focuses on the ease with which new users can begin effective interaction, while memorability relates to the ability of users to remember how to use the system after a period of not using it.
Discuss
Answer: (b).The features that support novice users in understanding the system and achieving optimal performance Explanation:Learnability concerns the features of an interactive system that allow novice users to understand how to use it initially and then how to attain a maximal level of performance.
Discuss
Answer: (b).The user's knowledge of the interaction history that helps determine the result of future interactions Explanation:Predictability in an interactive system refers to the user's knowledge of the interaction history, which allows them to determine the result of future interactions.
Discuss
Answer: (b).Predictability is user-centered, while deterministic behavior is computer-centered. Explanation:Predictability is a user-centered concept, whereas deterministic behavior is computer-centered.

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