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Welcome to the Design rules MCQs Page

Dive deep into the fascinating world of Design rules with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Design rules, a crucial aspect of Human Computer Interaction. In this section, you will encounter a diverse range of MCQs that cover various aspects of Design rules, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Human Computer Interaction.

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Check out the MCQs below to embark on an enriching journey through Design rules. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Human Computer Interaction.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Design rules. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Design rules MCQs | Page 9 of 14

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Discuss
Answer: (b).Hardware standards are well-formed and fixed, while software standards are evolving and challenging to interpret. Explanation:Hardware design standards are based on well-known and relatively fixed theories from physiology or ergonomics/human factors. In contrast, software design standards are based on evolving theories from psychology or cognitive science, making them more difficult to interpret in the language of software design.
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Answer: (b).Hardware is more expensive to change than software. Explanation:Hardware is more difficult and expensive to change compared to software, which is usually designed to be very flexible. Consequently, requirements changes for hardware do not occur as frequently as for software, making hardware standards more suitable and stable.
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Answer: (c).ISO 14915 - Software Ergonomics for Multimedia User Interfaces Explanation:ISO 14915 covers software ergonomics for multimedia user interfaces, and it is an example of a standard specifically addressing software issues in user interfaces. The other options refer to standards that may have hardware-related or general human factors guidelines.
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Answer: (a).The effectiveness, efficiency, and satisfaction with which specified users achieve specified goals in particular environments. Explanation:According to ISO standard 9241, usability is defined as the effectiveness, efficiency, and satisfaction with which specified users achieve specified goals in particular environments.
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Answer: (a).It provides explicit measurements for usability. Explanation:The definition of usability in the ISO standard 9241 provides explicit measurements for usability, which can support usability engineering practices and help in evaluating interactive systems.
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Answer: (b).Its use in practice and acceptance by the community. Explanation:The strength of a standard lies in its use in practice and its acceptance by the community, not merely its publication by a national or international body. Some standards become de facto standards even before formal publication.
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Answer: (a).Due to the perceived costs of unusable software in less safety-critical domains. Explanation:The greater effort in developing standards for promoting usability is driven by the perception that the costs of unusable software in less safety-critical domains are becoming less acceptable. As the consequences of poor design in non-critical domains become more apparent, there is an increased focus on usability standards to improve user experiences.
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Answer: (b).Due to the abstract nature of the underlying design theories. Explanation:The incompleteness of the theories underlying the design of interactive software makes it difficult to produce authoritative and specific standards. As a result, most design rules are more suggestive and general, as the underlying theories are less well-formed and fixed.
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Answer: (a).More specific guidelines are suited to requirements specification, while abstract guidelines are suited to detailed design. Explanation:The more abstract the guideline, the more it resembles the principles suitable for requirements specification. The more specific the guideline, the more suited it is to detailed design and actual implementation.
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Answer: (b).Data Entry, Data Display, Sequence Control, User Guidance, Data Transmission, Data Protection. Explanation:The Smith and Mosier guidelines are divided into six basic categories: Data Entry, Data Display, Sequence Control, User Guidance, Data Transmission, and Data Protection.

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