adplus-dvertising
frame-decoration

Question

How are guidelines different from principles and standards in design rules for interactive systems?

a.

Guidelines are more abstract and technology-oriented.

b.

Guidelines are more specific and technology-oriented.

c.

Guidelines are less abstract and more technology-oriented.

d.

Guidelines are more specific and high in authority.

Answer: (c).Guidelines are less abstract and more technology-oriented. Explanation:Guidelines are less abstract and often more technology-oriented compared to principles. They are general and may require understanding of the underlying theory to apply effectively.

Engage with the Community - Add Your Comment

Confused About the Answer? Ask for Details Here.

Know the Explanation? Add it Here.

Q. How are guidelines different from principles and standards in design rules for interactive systems?

Similar Questions

Discover Related MCQs

Q. Why is it important for a designer to know the underlying theory of a standard in design rules?

Q. When would design rules be most effective in the design process?

Q. What could prevent a designer from making the best design choice when applying design rules too early?

Q. What is the purpose of design patterns in HCI?

Q. What are the most abstract design rules called, which can be applied to enhance the usability of an interactive system?

Q. Which main category of usability principles focuses on the ease with which new users can start effective interaction?

Q. Which main category of usability principles emphasizes the multiple ways in which the user and system exchange information?

Q. What does the category of principles called "Robustness" primarily support in interactive systems?

Q. What is the key reason for deriving principles for interaction in the design of interactive systems?

Q. Which of the following best describes the purpose of the presented collection of usability principles?

Q. How are the principles within the three main categories of Learnability, Flexibility, and Robustness further subdivided?

Q. Which of the following is an essential characteristic of general principles that sets them apart from specific guidelines?

Q. What does the term "repeatability" imply in the context of usability principles?

Q. What distinguishes learnability from memorability among the Learnability principles?

Q. What does learnability concern in the context of an interactive system?

Q. What is predictability in the context of an interactive system?

Q. What distinguishes predictability from deterministic behavior in an interactive system?

Q. What is the purpose of predictability in an interactive system?

Q. How does predictability in an interactive system relate to the user's knowledge of the system's behavior?

Q. What does the concept of predictability primarily aim to avoid in interactive systems?