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Welcome to the The Computer MCQs Page

Dive deep into the fascinating world of The Computer with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of The Computer, a crucial aspect of Human Computer Interaction. In this section, you will encounter a diverse range of MCQs that cover various aspects of The Computer, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Human Computer Interaction.

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Check out the MCQs below to embark on an enriching journey through The Computer. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Human Computer Interaction.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of The Computer. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

The Computer MCQs | Page 14 of 26

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Answer: (b).By adjusting the positions and angles of the virtual objects Explanation:Stereoscopic images in VR systems are generated by adjusting the positions and angles of the virtual objects to match the typical distance between the eyes on a human face.
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Answer: (a).Using small screens fitted to goggles Explanation:One method of delivering stereoscopic images is by using small screens fitted to goggles. Each eye sees a different image displayed on these screens.
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Answer: (c).Reducing the size and weight towards ordinary spectacles Explanation:A current trend in the development of stereoscopic displays is to reduce the size and weight of the devices towards the size and weight of ordinary spectacles. Smaller and lighter LCDs are enabling the development of more compact and lightweight stereoscopic display devices.
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Answer: (d).All of the above Explanation:Alternative methods for delivering stereoscopic images include using timed electrical signals to blank out each eye, polarized filters and lenses in spectacles, and red-green 3D spectacles.
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Answer: (a).They provide a substantially better quality 3D image. Explanation:The techniques using polarized and blanked eye spectacles provide a substantially better quality 3D image compared to red-green spectacles. They are more advanced and offer improved viewing experiences.
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Answer: (c).Lack of focus adjustment for each eye Explanation:One challenge in achieving the ideal 3D viewing experience is the lack of focus adjustment for each eye. Our eyes naturally focus on the current object of interest, but stereoscopic images are generated at a fixed focus, which can be confusing and tiring for viewers.
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Answer: (c).Applying laser technology for eye tracking Explanation:One method for adjusting the images based on the focal depth of each eye is using laser technology similar to eye tracking. This method detects the focal depth of each eye and adjusts the images accordingly.
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Answer: (c).Not used extensively at the moment Explanation:The use of lasers for adjusting focal depth based on eye detection is not currently implemented extensively. Although progress has been made, it is not widely used at present.
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Answer: (a).Narrow viewing angles Explanation:Screens with small vertical grooves have the limitation of narrow viewing angles. While they allow for stereo images, they are not suitable for family viewing due to their limited viewing angles.
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Answer: (d).All of the above Explanation:Display performance is important in VR systems because it affects the quality of the visuals, can cause disorientation and motion sickness if there is a lag between head movement and scene changes, and determines the level of immersion in the virtual world.

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Click on the categories below to discover a wealth of MCQs and enrich your understanding of Computer Science. Happy exploring!