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Welcome to the Introduction to Human Computer Interaction MCQs Page

Dive deep into the fascinating world of Introduction to Human Computer Interaction with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Introduction to Human Computer Interaction, a crucial aspect of Human Computer Interaction. In this section, you will encounter a diverse range of MCQs that cover various aspects of Introduction to Human Computer Interaction, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Human Computer Interaction.

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Check out the MCQs below to embark on an enriching journey through Introduction to Human Computer Interaction. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Human Computer Interaction.

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Introduction to Human Computer Interaction MCQs | Page 18 of 19

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Answer: (b).Because he found that physiological responses for some emotional states are too similar, yet easily distinguishable Explanation:Cannon disagreed with James' theory because he argued that our physiological processes are too slow to account for our emotional reactions and that the physiological responses for some emotional states, such as anger and fear, are too similar, yet they can be easily distinguished.
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Answer: (a).Negative emotions can make it harder to do even easy tasks, while positive emotions can make it easier to do difficult tasks Explanation:According to Donald Norman, the effect of emotions on task performance is significant. He proposes that negative emotions can make even easy tasks more challenging to perform. On the contrary, positive emotions can make it easier to carry out difficult tasks.
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Answer: (a).It suggests the need for aesthetics and reward in design to promote positive responses Explanation:Understanding emotional responses can have implications for design. In situations of stress, people will be less able to cope with complex problem solving or managing difficult interfaces. So, if designers build interfaces that promote positive responsesβ€”for example, by using aesthetics or rewardsβ€”then these interfaces are likely to be more successful.
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Answer: (d).All humans have similar capabilities and limitations Explanation:When discussing human psychological principles and properties, it is often assumed that everyone has similar capabilities and limitations, allowing for generalizations. While this holds true to an extent, it is important to recognize individual differences.
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Answer: (d).All of the above Explanation:All types of individual differences should be considered in design. This includes long-term differences like sex, physical and intellectual capabilities; short-term differences like the impact of stress or fatigue; and changes over time, like age.
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Answer: (b).By excluding certain users due to their individual differences Explanation:A design decision could potentially exclude a section of the user population. For instance, a heavy reliance on visual interfaces could exclude those who are visually impaired unless other sensory channels are also utilized.
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Answer: (a).Because users can select commands from a set rather than inputting them directly Explanation:In the context of interactive systems design, recognition is considered easier than recall because it allows users to select commands from a set, such as a menu, rather than having to input them directly.
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Answer: (c).It helps to create guidelines for design, models to support design, and techniques for evaluating design Explanation:Principles and results from research in psychology, including cognitive psychology, have been distilled into guidelines for design, models to support design, and techniques for evaluating design. These can be used to support the design process.
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Answer: (a).By incorporating recognizable cues wherever possible Explanation:Recall is assisted by the provision of retrieval cues. Therefore, interfaces should incorporate recognizable cues wherever possible to facilitate recall.
Q180.
What has psychological theory led to the development of in design?
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Answer: (a).Analytic and predictive models of user behavior Explanation:As well as guidelines and principles, psychological theory has led to the development of analytic and predictive models of user behavior. These models could include aspects of human problem-solving, physical activity, or a comprehensive view of cognition.

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