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Welcome to the Interaction Design Basics MCQs Page

Dive deep into the fascinating world of Interaction Design Basics with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Interaction Design Basics, a crucial aspect of Human Computer Interaction. In this section, you will encounter a diverse range of MCQs that cover various aspects of Interaction Design Basics, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Human Computer Interaction.

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Check out the MCQs below to embark on an enriching journey through Interaction Design Basics. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Human Computer Interaction.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Interaction Design Basics. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Interaction Design Basics MCQs | Page 6 of 14

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Discuss
Answer: (c).Scenarios provide concrete examples of use, making it easier to share ideas. Explanation:Scenarios can be used to communicate with others, such as other designers, clients, or users, by providing concrete examples of use. They make it easier to share design ideas and interactions.
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Answer: (d).Scenarios can be compared and checked against more formal design representations. Explanation:Scenarios can be used to validate other design models. A detailed scenario can be "played" against various more formal representations such as task models, dialog and navigation models, to ensure that the design aligns with these representations.
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Answer: (a).Scenarios represent a single path among all potential interactions. Explanation:The linearity of scenarios means that they represent a single path among all potential interactions. Scenarios show a sequence of user interactions but do not necessarily cover all possible choices and alternative paths that users may take.
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Answer: (d).Scenarios are easily understood by designers due to their linear nature. Explanation:A positive aspect of using scenarios in design is that they are easily understood by designers due to their linear nature. Our lives are linear as we live in time, and simple linear narratives in scenarios are natural and easy to comprehend.
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Answer: (d).Thinking about actual use and the intended users of the application. Explanation:The main focus when considering the structure of an application is thinking about actual use and the intended users of the application. This involves understanding who will use the application, how they think about it, and what they will do with it.
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Answer: (c).Local structure and global structure. Explanation:The two main kinds of issues considered in navigation design are local structure (looking from one screen or page out) and global structure (structure of the site and movement between screens).
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Answer: (d).Analyzing the logical grouping of buttons on individual screens or pages. Explanation:"Local structure" in navigation design refers to analyzing the logical grouping of buttons on individual screens or pages within the application. It involves understanding how different elements are organized within a single screen or page.
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Answer: (d).Considering the structure of the site and movement between screens. Explanation:"Global structure" in navigation design refers to considering the structure of the entire site or application and how users move between different screens. It involves understanding the flow of navigation and how different screens are interconnected.
Q59.
In interaction design, what is the primary behavior that users engage in?
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Answer: (a).Seeking goals Explanation:Interaction design often revolves around users seeking to achieve their goals while using a system. Users have a certain understanding of what they want and how the system works, but their knowledge may not be perfect. As a result, users may not always follow the most efficient path to reach their goals. The crucial aspect is that at each stage of the interaction, users should be able to assess whether they are getting closer to their intended goal or not.
Q60.
What do users require to take the shortest path to their desired goal in a system?
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Answer: (a).Perfect knowledge of the system Explanation:To take the shortest path to their desired goal, users need a complete understanding of the system and its functionalities. With perfect knowledge, users can identify the most direct route, utilizing all the right buttons and links, to achieve their intended outcome.

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