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Welcome to the HCI in the Software Process MCQs Page

Dive deep into the fascinating world of HCI in the Software Process with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of HCI in the Software Process, a crucial aspect of Human Computer Interaction. In this section, you will encounter a diverse range of MCQs that cover various aspects of HCI in the Software Process, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Human Computer Interaction.

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Check out the MCQs below to embark on an enriching journey through HCI in the Software Process. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Human Computer Interaction.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of HCI in the Software Process. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

HCI in the Software Process MCQs | Page 8 of 15

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Discuss
Answer: (d).The best possible measurement given the current state of development tools and technology. Explanation:The "best case" value for a usability attribute represents the level that is agreed to be the best possible measurement given the current state of development tools and technology.
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Answer: (a).The measurement criteria for a usability attribute. Explanation:Usability metrics are the measurement criteria for a usability attribute.
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Answer: (c).Using usability metrics to judge a system's usability once it is delivered. Explanation:The major feature of usability engineering is the use of usability metrics to judge a system's usability once it is delivered.
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Answer: (d).They focus on specific user actions and situations that may not be known yet. Explanation:A problem with usability metrics at early stages of design is that they focus on specific user actions and situations that may not be known yet by the designers.
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Answer: (a).It focuses on satisfying usability specifications rather than actual usability. Explanation:A limitation of usability engineering is that it provides a means of satisfying usability specifications and not necessarily usability itself.
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Answer: (c).It does not take into account the reasons behind specific usability metrics. Explanation:Usability engineering may not guarantee usability for real people because it does not necessarily take into account the reasons behind specific usability metrics, such as the assumption that fewer explicit actions make the undo operation easier.
Q77.
Which approach to prototyping involves building a prototype and then using the design knowledge gained to build the final product, discarding the actual prototype?
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Answer: (c).Throw-away Explanation:The approach to prototyping that involves building a prototype and then using the design knowledge gained to build the final product, discarding the actual prototype, is called "throw-away" prototyping.
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Answer: (c).The final product is built as separate components, one at a time. Explanation:In the incremental approach to prototyping, the final product is built as separate components, one at a time. Each subsequent release includes one more component until the final system is complete.
Q79.
Which prototyping approach involves using the prototype as the basis for the next iteration of design, and the actual system evolves from an initial limited version to its final release?
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Answer: (b).Evolutionary Explanation:The prototyping approach that involves using the prototype as the basis for the next iteration of design and seeing the actual system as evolving from an initial limited version to its final release is called "evolutionary" prototyping.
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Answer: (c).To overcome the problems of incomplete requirements specification by cycling through several designs, incrementally improving the final product with each pass. Explanation:The main purpose of iterative design is to overcome the problems of incomplete requirements specification by cycling through several designs, incrementally improving the final product with each pass.

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