adplus-dvertising
frame-decoration

Question

Which approach to prototyping involves building a prototype and then using the design knowledge gained to build the final product, discarding the actual prototype?

a.

Incremental

b.

Evolutionary

c.

Throw-away

d.

None of the above

Answer: (c).Throw-away Explanation:The approach to prototyping that involves building a prototype and then using the design knowledge gained to build the final product, discarding the actual prototype, is called "throw-away" prototyping.

Engage with the Community - Add Your Comment

Confused About the Answer? Ask for Details Here.

Know the Explanation? Add it Here.

Q. Which approach to prototyping involves building a prototype and then using the design knowledge gained to build the final product, discarding the actual prototype?

Similar Questions

Discover Related MCQs

Q. In the incremental approach to prototyping, how is the final product built?

Q. Which prototyping approach involves using the prototype as the basis for the next iteration of design, and the actual system evolves from an initial limited version to its final release?

Q. What is the main purpose of iterative design?

Q. What is the main advantage of using a prototype in the design process of an interactive system?

Q. Why is providing realism in a prototype considered costly?

Q. What is the term used to describe the design process that involves fast development and manipulation of a prototype?

Q. What potential problem does the use of prototypes in the design process pose for project managers?

Q. What issue must be addressed when using a prototype to evaluate usability features of an interactive system?

Q. Which of the following techniques for prototyping involves a graphical depiction of the outward appearance of the intended system without any accompanying system functionality?

Q. What is the primary purpose of using storyboards in the design process of interactive systems?

Q. What advantage does using a computer-based graphical drawing package offer for creating storyboards?

Q. Why are limited functionality simulations necessary in prototyping?

Q. Which programming language is used in HyperCard to attach scripts to interactive objects?

Q. What is the primary advantage of using the Wizard of Oz technique for simulation?

Q. Why are most of the simulations produced using prototyping tools intended to be throw-away prototypes?

Q. What is the primary advantage of using high-level programming languages like HyperTalk for interactive system design?

Q. What is the role of a User Interface Management System (UIMS) in interactive system design?

Q. Which aspect of interactive programming becomes easier with the use of high-level programming languages?

Q. What is one of the drawbacks of iterative design?

Q. What is the moral of using iterative design?