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Welcome to the Surface Rendering Methods MCQs Page

Dive deep into the fascinating world of Surface Rendering Methods with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Surface Rendering Methods, a crucial aspect of Computer Graphics. In this section, you will encounter a diverse range of MCQs that cover various aspects of Surface Rendering Methods, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Computer Graphics.

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Check out the MCQs below to embark on an enriching journey through Surface Rendering Methods. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Computer Graphics.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Surface Rendering Methods. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Surface Rendering Methods MCQs | Page 2 of 6

Q11.
The method which is based on the principle of checking the visibility point at each pixel position on the projection plane are called
Discuss
Answer: (b).Image-space methods
Discuss
Answer: (d).All of these
Q13.
Which surface algorithm is based on perspective depth ?
Discuss
Answer: (b).Z-buffer or depth-buffer algorithm
Q14.
The scan line coherence algorithm was developed by
Discuss
Answer: (d).Both a & b
Q15.
A process with the help of which images or picture can be produced in a more realistic way is called
Discuss
Answer: (c).Rendering
Discuss
Answer: (d).All of these
Q17.
Ray-tracing is an extension of
Discuss
Answer: (b).Ray casting
Q18.
A fast and simple method for rendering an object with polygon surface is
Discuss
Answer: (c).Both a & b
Q19.
Scan lines are used to scan from
Discuss
Answer: (a).Top to bottom
Q20.
The can be defined as a collection of images played in
Discuss
Answer: (b).Defined sequence
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