adplus-dvertising
frame-decoration

Question

. How do arcane or inconsistent interfaces affect users under stress?

a.

They make users more adaptable and efficient.

b.

They lead to increased human errors and mistakes.

c.

They make users stronger in dealing with challenges.

d.

They enhance user productivity and performance.

Answer: (b).They lead to increased human errors and mistakes. Explanation:Arcane or inconsistent interfaces lead to increased human errors and mistakes, especially when users are under stress. Such interfaces can be confusing, slow, or prone to errors, making it difficult for users to perform tasks efficiently and accurately.

Engage with the Community - Add Your Comment

Confused About the Answer? Ask for Details Here.

Know the Explanation? Add it Here.

Q. . How do arcane or inconsistent interfaces affect users under stress?

Similar Questions

Discover Related MCQs

Q. What is the core message of interaction design?

Q. Why is usability often considered too late in the design process?

Q. What is the first stage in the simplified view of the design process?

Q. Which method is a form of observation deriving from anthropology and is influential in HCI?

Q. At which stage of the design process do designers move from understanding what is wanted to determining how to achieve it?

Q. What is the purpose of prototyping in the design process?

Q. What does implementation and deployment involve in the design process?

Q. Why is it important to consider trade-offs in the design process?

Q. What is the primary challenge in the iterative stages of design?

Q. Why can a system that seems perfect actually be considered badly designed?

Q. What is the primary focus at the start of any interaction design exercise?

Q. What is the significance of knowing the users in interaction design?

Q. Who are stakeholders in the context of interaction design?

Q. How can you get to know your users in interaction design?

Q. Why is it important to find out who the users are in interaction design?

Q. What is the potential issue when designers assume they are the main users of the system?

Q. How can designers gain a deeper knowledge of users' work context and needs?

Q. What motivates users to become champions for a design once it is deployed?

Q. What is the importance of observing users' actions in interaction design?

Q. What is the potential problem with solely relying on what users say they do?