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Welcome to the Hypertext,Multimedia and the World Wide Web MCQs Page

Dive deep into the fascinating world of Hypertext,Multimedia and the World Wide Web with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Hypertext,Multimedia and the World Wide Web, a crucial aspect of Human Computer Interaction. In this section, you will encounter a diverse range of MCQs that cover various aspects of Hypertext,Multimedia and the World Wide Web, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Human Computer Interaction.

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Check out the MCQs below to embark on an enriching journey through Hypertext,Multimedia and the World Wide Web. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Human Computer Interaction.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Hypertext,Multimedia and the World Wide Web. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Hypertext,Multimedia and the World Wide Web MCQs | Page 18 of 22

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Discuss
Answer: (c).Live transmission of media content and long recorded sequences. Explanation:Streaming media over the internet, such as RealVideo and RealAudio, allows live transmission of media content and long recorded sequences. This includes both live broadcasts and prerecorded content.
Discuss
Answer: (b).Balancing compression quality with screen content changes. Explanation:One of the challenges in achieving high-quality streaming media and low latency is balancing compression quality with screen content changes. High compression can lead to loss of quality, including blurring and ghosting after rapid changes in screen content.
Discuss
Answer: (c).The web consisted of static or slowly changing text pages linked together. Explanation:In its early days, the web consisted of static or slowly changing text pages linked together. Most of the content was authored and updated manually.
Discuss
Answer: (c).Web pages that change in real-time based on user interactions or other factors. Explanation:A dynamic web page refers to a web page that changes in real-time based on user interactions or other factors. This could involve updating content, changing presentation styles, or generating pages from databases.
Discuss
Answer: (d).What is changing (media, presentation, or data), by whom, and how often? Explanation:When considering dynamic material on the web, it's important to examine what is changing (media, presentation, or data), who is causing the changes, and how often the changes occur.
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Answer: (c).It affects the pace of interaction and the security of data on the web page. Explanation:The "what happens where" question influences the pace of interaction, both feedback and feedthrough, as well as data security on the web page.
Discuss
Answer: (d).The location of data and security implications. Explanation:The primary consideration when deciding where "computation" occurs for dynamic web content is the location of data and security implications. Computation and data should be in the same place for security reasons.
Q178.
Which of the following is NOT a possible location for computation in the context of dynamic web content?
Discuss
Answer: (c).Another machine unrelated to the web Explanation:In the context of dynamic web content, another machine unrelated to the web is not a possible location for computation. Computation should occur either in the user's web-browsing client, the web server, or in collaboration with people involved in web development.
Q179.
What is a common technique to add client-end interaction on a web page?
Discuss
Answer: (a).Using Java applets. Explanation:A common technique to add client-end interaction on a web page is by using Java applets.
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Answer: (b).All interactions happen locally on the user's machine after downloading. Explanation:The primary characteristic of client-end interaction using applets, JavaScript, Flash, or ActiveX is that all interactions happen locally on the user's machine after downloading the necessary content.

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