adplus-dvertising
frame-decoration

Question

In the context of dialog description, what is non-determinism?

a.

A property that guarantees consistent behavior across different actions

b.

The process of automating checks for completeness and determinism

c.

The presence of several arcs labeled with the same action in a state

d.

A method to automatically identify inconsistencies in the dialog structure

Answer: (c).The presence of several arcs labeled with the same action in a state Explanation:In the context of dialog description, non-determinism refers to the presence of several arcs labeled with the same action in a particular state. This can lead to uncertainty in determining which action should be taken in that state, and it may require resolution through explicit rules or precedence.

Engage with the Community - Add Your Comment

Confused About the Answer? Ask for Details Here.

Know the Explanation? Add it Here.

Q. In the context of dialog description, what is non-determinism?

Similar Questions

Discover Related MCQs

Q. What can cause non-determinism in dialog descriptions?

Q. Why is consistency an important property to consider in dialog design?

Q. Why is it not possible to automate checks for consistency in a dialog description?

Q. What does the property of "reachability" in dialog design refer to?

Q. What is the primary concern when checking if a dialog is fully connected?

Q. In dialog design, what can destroy the connectivity of a dialog?

Q. Why is it important to distinguish between user-controlled and system-controlled choices when conducting reachability checking?

Q. What is the term used to describe the ability for a user to return to the previous state in a dialog?

Q. In the context of dialog design, why is dialog-level reversibility not equivalent to a true undo mechanism?

Q. What is the purpose of labeling certain states as "dangerous" in a dialog?

Q. How can designers prevent users from accidentally reaching dangerous states in a dialog?

Q. What is the main argument against designing dialog actions with detailed key bindings?

Q. What is one of the purposes of visually distinct modes in dialog design?

Q. Why is it inadvisable to mingle different interface styles, such as verb-object and object-verb syntax?

Q. What is a potential constraint on dialog design based on physical limitations?

Q. Which of the following properties of a dialog involves analyzing whether similar actions in different circumstances yield similar results?

Q. What is the main purpose of checking the reachability of dialog states in a system?

Q. Which type of dialog style is often associated with object-verb syntax and menu-based systems?

Q. What can be considered a potential drawback of using a dialog description that involves detailed key bindings?

Q. Why should dangerous states in a dialog be deliberately difficult to reach?