adplus-dvertising
frame-decoration

Question

In dialog design, what can destroy the connectivity of a dialog?

a.

Using complex dialog descriptions

b.

Allowing user-controlled transitions between states

c.

Creating inconsistent labels for dialog states

d.

Introducing changes that prevent certain state transitions

Answer: (d).Introducing changes that prevent certain state transitions Explanation:In dialog design, introducing changes that prevent certain state transitions can destroy the connectivity of a dialog. For example, altering the structure of a dialog may inadvertently create situations where users cannot transition between certain states, leading to dead ends.

Engage with the Community - Add Your Comment

Confused About the Answer? Ask for Details Here.

Know the Explanation? Add it Here.

Q. In dialog design, what can destroy the connectivity of a dialog?

Similar Questions

Discover Related MCQs

Q. Why is it important to distinguish between user-controlled and system-controlled choices when conducting reachability checking?

Q. What is the term used to describe the ability for a user to return to the previous state in a dialog?

Q. In the context of dialog design, why is dialog-level reversibility not equivalent to a true undo mechanism?

Q. What is the purpose of labeling certain states as "dangerous" in a dialog?

Q. How can designers prevent users from accidentally reaching dangerous states in a dialog?

Q. What is the main argument against designing dialog actions with detailed key bindings?

Q. What is one of the purposes of visually distinct modes in dialog design?

Q. Why is it inadvisable to mingle different interface styles, such as verb-object and object-verb syntax?

Q. What is a potential constraint on dialog design based on physical limitations?

Q. Which of the following properties of a dialog involves analyzing whether similar actions in different circumstances yield similar results?

Q. What is the main purpose of checking the reachability of dialog states in a system?

Q. Which type of dialog style is often associated with object-verb syntax and menu-based systems?

Q. What can be considered a potential drawback of using a dialog description that involves detailed key bindings?

Q. Why should dangerous states in a dialog be deliberately difficult to reach?