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Welcome to the Universal Design MCQs Page

Dive deep into the fascinating world of Universal Design with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Universal Design, a crucial aspect of Human Computer Interaction. In this section, you will encounter a diverse range of MCQs that cover various aspects of Universal Design, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Human Computer Interaction.

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Check out the MCQs below to embark on an enriching journey through Universal Design. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Human Computer Interaction.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Universal Design. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Universal Design MCQs | Page 5 of 13

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Answer: (c).They rely on sound for vital clues and information Explanation:Experts tend to score less well in video games when the sound is turned off because they rely on sound for vital clues and information while focusing their visual attention on different aspects of the game.
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Answer: (d).It enables access for users with visual and hearing impairments Explanation:The dual presentation of information through sound and vision in interfaces supports universal design by providing access for users with visual and hearing impairments, as well as enabling information access in poorly lit or noisy environments.
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Answer: (c).Users experience increased errors and frustration Explanation:Overloading the visual channel in standard interfaces can lead to increased errors and frustration among users, as they have to attend to too many things at once and select information from a cluttered display.
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Answer: (d).It conveys transient information without taking up screen space Explanation:Sound in interfaces for mobile applications can convey transient information without taking up screen space, making it potentially useful for delivering information to users on the go.
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Answer: (d).Information provision is predominantly visual Explanation:The auditory channel is comparatively little used in standard interfaces because information provision is predominantly visual, and there is a risk of overloading the visual channel.
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Answer: (c).It conveys a great deal of meaning and emotion Explanation:Prosody in speech refers to changes in emphasis, stress, pauses, and pitch, which can convey a great deal of meaning and emotion within a sentence.
Q47.
What is the term for the distinct sound that represents the atomic elements of speech?
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Answer: (d).Phoneme Explanation:The distinct sound that represents the atomic elements of speech is called a phoneme.
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Answer: (d).The differences in sound when phonemes are preceded by different phonemes Explanation:Co-articulation in speech refers to the differences in sound that occur when phonemes are preceded by different phonemes.
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Answer: (a).Representing the smallest unit of language with meaning Explanation:Morphemes represent the smallest unit of language with meaning and can be either parts of words or whole words. They are the basic building blocks of language rather than of speech.
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Answer: (c).Background noise interfering with input Explanation:Background noise can interfere with the input of speech recognition systems, masking or distorting the information.

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