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Welcome to the Ubiquitous Computing and Augmented Realities MCQs Page

Dive deep into the fascinating world of Ubiquitous Computing and Augmented Realities with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Ubiquitous Computing and Augmented Realities, a crucial aspect of Human Computer Interaction. In this section, you will encounter a diverse range of MCQs that cover various aspects of Ubiquitous Computing and Augmented Realities, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Human Computer Interaction.

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Check out the MCQs below to embark on an enriching journey through Ubiquitous Computing and Augmented Realities. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Human Computer Interaction.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Ubiquitous Computing and Augmented Realities. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Ubiquitous Computing and Augmented Realities MCQs | Page 3 of 13

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Answer: (c).It superimposes relevant information over objects using 2D glyphs. Explanation:NaviCam recognizes 2D glyphs placed on objects and superimposes relevant information over the object for display on the TV screen, creating an augmented reality experience.
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Answer: (c).It seamlessly integrates the physical and virtual worlds in terms of both input and output. Explanation:The DigitalDesk achieves seamless integration of the physical and virtual worlds by intermixing both input and output between them.
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Answer: (c).Interfaces that are based on physical manipulations of objects. Explanation:Tangible user interfaces as interfaces that use physical manipulations of objects to interact with electronic artifacts.
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Answer: (c).An application that drives significant investment in infrastructure. Explanation:A "killer app" is an application that causes significant investment in infrastructure, which then enables various ubicomp applications to thrive.
Q25.
Which term is used to describe the newer trajectory of ubicomp applications focused on non-work environments?
Discuss
Answer: (c).Everyday computing Explanation:The term "everyday computing" to describe the newer trajectory of ubicomp applications in non-work environments.
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Answer: (d).Leveraging contextual information to enhance services. Explanation:The key concept behind context-aware computing in ubicomp is leveraging contextual information (such as user location, time, activity, and affective state) to enhance computational services.
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Answer: (a).Enhancing human record taking efficiency. Explanation:The primary purpose of using computational resources for automated capture and access is to enhance the efficiency of human record taking, making it more accurate and comprehensive.
Q28.
Who introduced the concept of the "memex" and its benefits in preserving experiences?
Discuss
Answer: (c).Vannevar Bush Explanation:Vannevar Bush introduced the concept of the "memex" and its benefits in preserving experiences. The memex was a hypothetical information storage system he described in his 1945 article "As We May Think."
Q29.
What was one of the earliest areas where automated capture was explored?
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Answer: (c).Meeting capture Explanation:One of the earliest areas where automated capture was explored is meeting capture.
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Answer: (d).By handling the act of recording live experiences. Explanation:Automated capture and access relieve humans of the task of recording live experiences, which is something humans are not particularly efficient at. This allows humans to focus on other tasks where their skills are better suited.

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