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Welcome to the Paradigms MCQs Page

Dive deep into the fascinating world of Paradigms with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Paradigms, a crucial aspect of Human Computer Interaction. In this section, you will encounter a diverse range of MCQs that cover various aspects of Paradigms, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Human Computer Interaction.

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Check out the MCQs below to embark on an enriching journey through Paradigms. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Human Computer Interaction.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Paradigms. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Paradigms MCQs | Page 4 of 10

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Discuss
Answer: (b).Using tracking devices to locate and interpret user motion. Explanation:In a virtual reality system, the metaphor goes beyond the display screen. The user is also portrayed within the metaphor, and the system uses tracking devices to locate and interpret the user's motion, not just keypresses or external pointing device movements.
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Answer: (a).They may portray cultural bias. Explanation:In the context of growing internationalization of software, metaphors can be problematic because they may portray cultural bias, making it challenging for users from different cultural backgrounds to relate to the metaphor used in the system.
Q33.
Which personal computer introduced the concept of direct manipulation and the desktop metaphor for file management?
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Answer: (b).Macintosh Explanation:The Macintosh personal computer, introduced by Apple Computer, Inc. in 1984, demonstrated the inherent usability of direct manipulation interfaces and the desktop metaphor for file management.
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Answer: (b).As icons representing the underlying files and directories. Explanation:In the direct manipulation interface for the desktop metaphor, files and directories are represented as icons, visually representing the underlying files and directories to the user.
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Answer: (a).Direct manipulation interfaces provide more rapid feedback. Explanation:One advantage of using direct manipulation for file management compared to a command line interface is that direct manipulation interfaces provide more rapid feedback on user actions, making it easier to understand the consequences of actions taken.
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Answer: (d).Because drag-and-drop actions inherently create syntactically correct commands. Explanation:In the pick-up-and-drag style of command in the direct manipulation interface, it is impossible to formulate a syntactically incorrect move operation because drag-and-drop actions inherently create syntactically correct commands for moving files.
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Answer: (c).By showing icons representing the underlying files and directories. Explanation:During drag-and-drop actions in the direct manipulation interface, continual visual feedback is provided by showing icons representing the underlying files and directories, creating the illusion that the user is working in the world of the desktop.
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Answer: (a).The sensation of acting upon the objects of the task domain. Explanation:According to Norman and Draper, the model-world metaphor in direct manipulation systems creates the sensation in the user of acting upon the objects of the task domain themselves, leading to direct engagement.
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Answer: (b).They are aggregated together into a single interaction object. Explanation:In a direct manipulation system, input and output expressions are aggregated together into a single interaction object, as widgets embody both input and output languages, blurring the distinction between them.
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Answer: (d).What You See Is What You Get Explanation:WYSIWYG stands for What You See Is What You Get in the context of interfaces, indicating that the representation on the screen closely resembles the final product.

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