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Welcome to the Introduction to Human Computer Interaction MCQs Page

Dive deep into the fascinating world of Introduction to Human Computer Interaction with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Introduction to Human Computer Interaction, a crucial aspect of Human Computer Interaction. In this section, you will encounter a diverse range of MCQs that cover various aspects of Introduction to Human Computer Interaction, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Human Computer Interaction.

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Check out the MCQs below to embark on an enriching journey through Introduction to Human Computer Interaction. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Human Computer Interaction.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Introduction to Human Computer Interaction. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Introduction to Human Computer Interaction MCQs | Page 3 of 19

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Answer: (d).All of the above Explanation:An ideal designer of an interactive system in HCI should have expertise in psychology and cognitive science, ergonomics, sociology, computer science, engineering, and other related disciplines.
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Answer: (b).To address dialog constraints and psychological limitations of the user Explanation:Input from multiple disciplines is needed to address dialog constraints and psychological limitations of the user, ensuring the usability of interactive systems.
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Answer: (c).It motivates the system development cycle. Explanation:The evolution of tasks affected by computer systems provides a motivating force behind the system development cycle, rather than refuting the whole idea of supportive design.
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Answer: (c).Useful, usable, and used Explanation:For a product to be successful, it must be useful (accomplish what is required), usable (easy and natural to use), and used (attractive and engaging to people).
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Answer: (b).Motivation, enjoyment, and experience Explanation:Issues of motivation, enjoyment, and experience are becoming increasingly important in HCI.
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Answer: (c).HCI requires a combination of artistry and science. Explanation:The analogy with architecture suggests that HCI requires a combination of artistry and science, where beautiful and novel interfaces are artistically pleasing and capable of fulfilling tasks successfully.
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Answer: (c).Reuse concepts and principles for better design outcomes Explanation:The scientific rationalization in HCI allows designers to reuse concepts and principles in similar situations, enhancing the potential for better design outcomes.
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Answer: (c).The consideration of group dynamics and new media Explanation:Designing complex systems in HCI becomes more challenging due to the need to consider group dynamics, different ways of working, and the impact of new media on the nature of interaction.
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Answer: (d).A combination of craft and science Explanation:HCI needs to be both a craft and a science in order to be successful, combining artistic creativity with scientific understanding of concepts and reasons for success.
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Answer: (a).Creative flow underpinned with science Explanation:The relationship between creativity and science in HCI can be described as "creative flow, underpinned with science," suggesting that creativity is supported and guided by scientific principles.

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