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Welcome to the Implementation Support MCQs Page

Dive deep into the fascinating world of Implementation Support with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Implementation Support, a crucial aspect of Human Computer Interaction. In this section, you will encounter a diverse range of MCQs that cover various aspects of Implementation Support, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Human Computer Interaction.

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Check out the MCQs below to embark on an enriching journey through Implementation Support. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Human Computer Interaction.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Implementation Support. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Implementation Support MCQs | Page 8 of 10

Explore more Topics under Human Computer Interaction

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Answer: (d).Presentation–Abstraction–Control Explanation:The PAC model stands for Presentation–Abstraction–Control, which is a multi-agent architecture for interactive systems.
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Answer: (b).Representing application semantics Explanation:In the PAC model, the "abstraction component" represents the application semantics, which defines the core functionality of the application.
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Answer: (a).PAC combines input and output together, while MVC separates them. Explanation:In the PAC model, input and output are combined in the presentation component, whereas in the MVC model, they are separated between view and controller components.
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Answer: (c).To implement the dialog controller Explanation:Menu networks are used to model the communication between application and presentation and to control the dialog in interactive systems.
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Answer: (b).In the X toolkit, callbacks are directional from the application to the presentation, while in MVC, they are directional from the presentation to the application. Explanation:In the X toolkit, the application registers callbacks with the presentation (view), while in MVC, the presentation (view or controller) registers callbacks with the application (model).
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Answer: (d).They provide a straightforward way to manage the flow of user interactions. Explanation:Menu networks model the dialog as a network of menus and submenus, allowing for easy management of user interactions and the flow of control.
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Answer: (a).It provides a well-defined separation between application semantics and presentation. Explanation:The PAC (Presentation-Abstraction-Control) model emphasizes separating the application semantics, presentation, and dialog control components. This separation allows for greater portability, reusability, and customization of the user interface, leading to improved system design.
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Answer: (a).Presentation–Application–Control Explanation:The PAC model stands for Presentation–Abstraction–Control. It refers to a conceptual architecture for interactive systems that separates the presentation of the user interface, the abstraction of application semantics, and the control of the dialog between the two.
Q79.
Which programming paradigm involves an internal control loop within the application program to handle events and interactions?
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Answer: (c).Read–evaluation loop programming Explanation:Read–evaluation loop programming is a paradigm where the application program itself manages the control of the dialog by repeatedly reading events, evaluating their types, and taking appropriate actions based on those types. This approach contrasts with callback-based programming where external entities (such as a notifier) manage the control of events.
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Answer: (d).Toolkits provide ready-made interaction objects with predefined behavior. Explanation:Toolkits offer a set of pre-built interaction objects, also known as widgets or gadgets, that have predefined behavior. These interaction objects can be used to create consistent and user-friendly user interfaces without needing to program every aspect from scratch.
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