Welcome to the Computer Graphics MCQs Page
Dive deep into the fascinating world of Computer Graphics with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Computer Graphics, a crucial aspect of UGC CBSE NET Exam. In this section, you will encounter a diverse range of MCQs that cover various aspects of Computer Graphics, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within UGC CBSE NET Exam.
Check out the MCQs below to embark on an enriching journey through Computer Graphics. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of UGC CBSE NET Exam.
Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Computer Graphics. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!
Computer Graphics MCQs | Page 8 of 9
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Which statements are true?
P: For a line with slope m>1, we should change the outer line in line (4) to be over y.
Q: Lines (10) and (12) update the decision variable d through an incremental evaluation of the line equation f.
R: The algorithm fails if d is over 0.
1. Input (x1,y1) and (x2,y2)
2. y=y1
3. d=f(x1+1,y1+1/2) //f is the implicit form of a line
4. for x=x1 to x2
5. do
6. plot(x,y)
7. if (d<0)
8. then
9. y=y+1
10. d=d+(y1−y2)+(x2−x1)
11. else
12. d=d+(y1−y2)
13. end
14. end
P: In a perspective projection, the farthest an object is from the centre of projection, the smaller it appears.
Q: Parallel projection is equivalent to a perspective projection where the viewer is standing infinitely far away.
R: Perspective projections do not preserve straight lines.
P: Back-face culling is an example of an image-precision visible-surface determination procedure.
Q: Z- buffer is a 16-bit, 32-bit, or 64 bit field associated with each pixel in a frame buffer that can be used to determine the visible
surfaces at each pixel.
S1: The Painter’s algorithm sorts polygons by depth and then paints (scan - converts) each Polygon on to the screen starting with the most nearest polygon.
S2: Backface Culling refers to eliminating geometry with backfacing normals.
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