adplus-dvertising
frame-decoration

Question

Why might the principle of "reachability" alone not be sufficient to ensure user satisfaction?

a.

It does not consider the hierarchy of user commands.

b.

It doesn't address the distance between states in terms of effort.

c.

It focuses solely on displaying complex variable structures.

d.

It doesn't take into account the predictability of outcomes.

Answer: (b).It doesn't address the distance between states in terms of effort. Explanation:The principle of "reachability" on its own might not be sufficient to ensure user satisfaction because it doesn't address the distance between states in terms of effort. Users might be able to navigate between states, but the difficulty of the path should ideally be commensurate with the distance between states.

Engage with the Community - Add Your Comment

Confused About the Answer? Ask for Details Here.

Know the Explanation? Add it Here.

Q. Why might the principle of "reachability" alone not be sufficient to ensure user satisfaction?

Similar Questions

Discover Related MCQs

Q. What is the main requirement for an undo feature in interactive systems?

Q. What formal condition defines the behavior of the undo feature?

Q. Why is the basic undo requirement inconsistent for systems with more than two states?

Q. What is the main drawback of the basic undo requirement?

Q. What aspect of interaction do models focused on "Timing" primarily address?

Q. Which of the following is a distinguishing feature of the "Windowed systems" model?

Q. What do models addressing "Attention" aim to describe?

Q. What does the term "non-determinism" refer to in the context of interaction models?

Q. What do "Dynamic pointers" models primarily focus on?

Q. Why are there few models of continuous real-time interaction in the HCI literature?

Q. Which of the following is NOT an example of continuous behavior?

Q. What os meant by "event-in/status-out" in the context of the PIE model?

Q. What is the main purpose of interstitial behavior in status–event analysis?

Q. What distinguishes status–event analysis from discrete models of interaction?

Q. What is the purpose of status-change events in status–event analysis?

Q. What is the role of status phenomena in status–event analysis?

Q. In engineering and physics, how are continuous and discrete phenomena typically regarded?

Q. What is the main difference between the systems theory model and the status–event analysis (S–E) model?

Q. How are event phenomena typically treated in systems theory and applied mathematics?

Q. What is the impact of treating everything as continuous in modeling behavior?