adplus-dvertising

Welcome to the Windows Fundamentals MCQs Page

Dive deep into the fascinating world of Windows Fundamentals with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Windows Fundamentals, a crucial aspect of Reverse Engineering. In this section, you will encounter a diverse range of MCQs that cover various aspects of Windows Fundamentals, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Reverse Engineering.

frame-decoration

Check out the MCQs below to embark on an enriching journey through Windows Fundamentals. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Reverse Engineering.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Windows Fundamentals. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Windows Fundamentals MCQs | Page 23 of 26

Explore more Topics under Reverse Engineering

Discuss
Answer: (c).Responsible for higher-level GUI constructs such as windows and menus Explanation:The USER component is responsible for higher-level GUI constructs such as windows and menus, as well as processing user input.
Discuss
Answer: (a).Responsible for the low-level graphics engine Explanation:The GDI component is responsible for the low-level graphics engine.
Q223.
Which kernel component is responsible for implementing the Win32 subsystem?
Discuss
Answer: (d).WIN32K.SYS Explanation:The Win32 subsystem is implemented inside the WIN32K.SYS kernel component.
Q224.
How is communication between the user-mode DLLs and the kernel component performed in the Win32 subsystem?
Discuss
Answer: (b).Using system calls Explanation:Communications between the user-mode DLLs and the kernel component in the Win32 subsystem is performed using conventional system calls.
Q225.
What is the object management mechanism used by USER and GDI?
Discuss
Answer: (b).Their own little object manager mechanism Explanation:USER and GDI use their own little object manager mechanism instead of the kernel object manager.
Discuss
Answer: (c).In both kernel memory and each process's address space Explanation:Handles to Win32 objects such as windows and device contexts are stored and managed in kernel memory, but are also mapped into each process’s address space for read-only access from user mode.
Q227.
Are USER and GDI handles global or local?
Discuss
Answer: (a).Global Explanation:Unlike kernel object handles, both USER and GDI handles are global. If more than one process needs to access the same objects, they all share the same handles.
Q228.
Does the Win32 subsystem allow more than one process to access the same objects?
Discuss
Answer: (c).It depends on the specific object type Explanation:In reality, the Win32 subsystem doesn’t always allow more than one process to access the same objects; the specific behavior depends on the object type.
Discuss
Answer: (b).A function that decides how to deal with an exception Explanation:An exception handler is a special function that is called when an exception occurs in a program. The handler decides how to deal with the exception, and can either resolve the problem and make the program continue from the same code position or resume execution from another position. The handler can also decide to terminate the program if the exception cannot be resolved.
Discuss
Answer: (a).Software and hardware exceptions Explanation:The two basic types of exceptions are software exceptions and hardware exceptions. Hardware exceptions are generated by the processor, for example when a program accesses an invalid memory page or when a division by zero occurs. Software exceptions are generated when a program explicitly generates an exception in order to report an error.

Suggested Topics

Are you eager to expand your knowledge beyond Reverse Engineering? We've curated a selection of related categories that you might find intriguing.

Click on the categories below to discover a wealth of MCQs and enrich your understanding of Computer Science. Happy exploring!