adplus-dvertising
frame-decoration

Question

What is the purpose of standards for interactive system design?

a.

To ensure compliance with hardware and software specifications.

b.

To provide guidelines for building interactive systems.

c.

To enforce international regulations on interactive systems.

d.

To establish a common language for software and hardware design.

Answer: (b).To provide guidelines for building interactive systems. Explanation:Standards for interactive system design serve as guidelines to ensure that designers follow a set of rules while building interactive systems.

Engage with the Community - Add Your Comment

Confused About the Answer? Ask for Details Here.

Know the Explanation? Add it Here.

Q. What is the purpose of standards for interactive system design?

Similar Questions

Discover Related MCQs

Q. How do the underlying theories differ between hardware and software design standards?

Q. Why have hardware standards historically been in place before software standards?

Q. Which of the following is an example of an international standard for software ergonomics in user interfaces?

Q. According to ISO standard 9241, what does "usability" refer to?

Q. What is the importance of the definition of usability in the ISO standard 9241?

Q. What gives strength to a standard, making large communities abide by it?

Q. Why has there been a greater effort in developing standards for promoting usability?

Q. Why are most design rules for interactive systems more suggestive and general?

Q. How does the level of specificity in guidelines affect their applicability in design stages?

Q. What are the basic categories in the Smith and Mosier guidelines for interactive system design?

Q. How does Mayhew's catalog of general guidelines differ from Smith and Mosier's?

Q. What is the concern for dialog styles in the context of general guidelines?

Q. Why might an application need to mix dialog styles?

Q. How are abstract guidelines in Apple's Human Interface Guidelines distinguished from concrete guidelines?

Q. According to the Apple guidelines, what is the 'noun-verb' ordering guideline in the context of user interface design?

Q. What is the trade-off involved in the guideline of user control?

Q. What is the purpose of style guides in graphical user interface (GUI) programming environments?

Q. What is the rationale behind grouping items in the same menu according to the OpenLook style guide?

Q. What is the purpose of 'golden rules' or heuristics in user-centered design?

Q. What are Shneiderman's Eight Golden Rules of Interface Design intended for?