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Welcome to the Basics of C++ Programming MCQs Page

Dive deep into the fascinating world of Basics of C++ Programming with our comprehensive set of Multiple-Choice Questions (MCQs). This page is dedicated to exploring the fundamental concepts and intricacies of Basics of C++ Programming, a crucial aspect of Object Oriented Programming Using C++. In this section, you will encounter a diverse range of MCQs that cover various aspects of Basics of C++ Programming, from the basic principles to advanced topics. Each question is thoughtfully crafted to challenge your knowledge and deepen your understanding of this critical subcategory within Object Oriented Programming Using C++.

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Check out the MCQs below to embark on an enriching journey through Basics of C++ Programming. Test your knowledge, expand your horizons, and solidify your grasp on this vital area of Object Oriented Programming Using C++.

Note: Each MCQ comes with multiple answer choices. Select the most appropriate option and test your understanding of Basics of C++ Programming. You can click on an option to test your knowledge before viewing the solution for a MCQ. Happy learning!

Basics of C++ Programming MCQs | Page 2 of 40

Explore more Topics under Object Oriented Programming Using C++

Q11.
Which of the following statements allows the user to enter data at the keyboard?
Discuss
Answer: (b).cin >> currentPay;
Q12.
When you pass a variable _____, C++ passes only the contents of the variable to the receiving function
Discuss
Answer: (b).by value
Q13.
The best form of coupling is _____
Discuss
Answer: (c).loose
Q14.
Paying attention to the important properties while ignoring inessential details is known as________
Discuss
Answer: (c).abstraction
Q15.
An array name is a _____
Discuss
Answer: (c).memory address
Q16.
To enter a comment in a C++ program, you begin the comment with _____
Discuss
Answer: (d).//
Discuss
Answer: (a).you save many lines of code by not rewriting an identical structure definition in each function that uses it
Discuss
Answer: (a).a stream from a file to the screen
Q19.
Sending a copy of data to a program module is called _______
Discuss
Answer: (a).passing a value
Q20.
A widget is to the blueprint for a widget as an object is to
Discuss
Answer: (b).a class

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