adplus-dvertising
frame-decoration

Question

What is the main consideration of principle, size and space for approach and use, in universal design?

a.

Placing important elements out of reach to challenge users

b.

Focusing on a single standardized body size

c.

Allowing variation in body size, posture, and mobility

d.

Providing minimal room for assistive devices

Answer: (c).Allowing variation in body size, posture, and mobility Explanation:Principle seven in universal design emphasizes allowing variation in body size, posture, and mobility, ensuring that all users can comfortably reach and use the system.

Engage with the Community - Add Your Comment

Confused About the Answer? Ask for Details Here.

Know the Explanation? Add it Here.

Q. What is the main consideration of principle, size and space for approach and use, in universal design?

Similar Questions

Discover Related MCQs

Q. How do the seven principles of universal design relate to general user-centered design rules?

Q. Which principle would be more important when designing a system with potentially dangerous situations?

Q. What do the seven principles of universal design provide for designers?

Q. What is the central idea behind universal design's principles?

Q. Which principle emphasizes accommodating different language and literacy skills?

Q. What is the primary aim of multi-modal interaction in universal design?

Q. Which sense is the predominant channel of interaction in most interactive systems?

Q. What emotional effect can sound have on users?

Q. How does touch contribute to human interaction with the world?

Q. Why do multi-sensory or multi-modal systems support the principle of redundancy?

Q. How can multi-modal interaction help relieve the visual channel in complex systems?

Q. What is the primary advantage of multi-modal interaction in human-computer interaction?

Q. What is the purpose of redundancy in multi-modal systems?

Q. Why might an overload of visual information lead to frustration or errors in use?

Q. What does the term "equivalent experience" mean in the context of multi-modal interaction?

Q. What evidence suggests that audio confirmation of modes reduces errors in interactions?

Q. Why do experts tend to score less well in video games when the sound is turned off?

Q. How does the use of sound in interfaces contribute to universal design?

Q. What problem can arise from overloading the visual channel in standard interfaces?

Q. What is the primary benefit of utilizing sound in interfaces for mobile applications?