adplus-dvertising
frame-decoration

Question

What is the primary purpose of the graphical version of IBIS, gIBIS?

a.

To represent design rationales as a hierarchical structure.

b.

To make the design rationale visually apparent as a directed graph.

c.

To support the creation of design rationales using hypertext tools.

d.

To expand the variety of inter-issue relationships in the design rationale.

Answer: (b).To make the design rationale visually apparent as a directed graph. Explanation:The primary purpose of the graphical version of IBIS, gIBIS, is to make the design rationale visually apparent as a directed graph, which can be directly edited by the creator of the design rationale.

Engage with the Community - Add Your Comment

Confused About the Answer? Ask for Details Here.

Know the Explanation? Add it Here.

Q. What is the primary purpose of the graphical version of IBIS, gIBIS?

Similar Questions

Discover Related MCQs

Q. How does gIBIS differ from other versions of the IBIS notation?

Q. What is the primary advantage of using IBIS and its descendants in the design process?

Q. What distinguishes the use of IBIS and its descendants from the structure-oriented technique?

Q. What is the main focus of design space analysis using the QOC notation?

Q. How are questions represented in a design space analysis using the QOC notation?

Q. What is the role of options in a design space analysis using the QOC notation?

Q. What is the main challenge in an effective design space analysis using the QOC notation?

Q. What does the QOC technique advocate for assessing options in a design space analysis?

Q. What is the Decision Representation Language (DRL) used for in design rationale?

Q. How does Design space analysis differ from Process-oriented design rationale?

Q. What is one advantage of the formal semantics of Decision Representation Language (DRL)?

Q. How does Design space analysis address the challenge of uncovering all design possibilities?

Q. What is a major disadvantage of Design space analysis?

Q. What is the main focus of psychological design rationale?

Q. How does the task-artifact cycle influence the evolution of interactive systems like spreadsheets and word processors?

Q. How does psychological design rationale contribute to the design of interactive systems?

Q. What is the significance of understanding the task–artifact cycle in the design of interactive systems?

Q. What is the main purpose of psychological design rationale?

Q. In the context of psychological design rationale, what does the term "scenarios of user-system behavior" refer to?

Q. How does psychological design rationale differ from the designer's informal claims about their systems?